Adobe Flash is an extremely powerful and flexible work environment. Over the years, it has improved tremendously and Flash CS5 is no exception.
The current version builds upon Flash's strengths and adds some interesting new features, including:
TLF Text: a new text engine supported in Flash Player 10.
New Deco Brushes: many additional new brushes.
Spring for Bones: allows IK (inverse kinematics) to look more realistic.
Additional Code Tools: including a Snippets panel for ActionScript.
Drawing in Flash
When drawing in Flash, you will be creating vector graphics as opposed to raster graphics (also known as bitmaps). Vector graphics use math to refigure curves, lines and fills based on the size of the graphic. That means if you zoom in, or resize, it will not lose quality.
If you zoom in on a raster graphic (like a photo saved as a .jpg) it will not look good. You will see all of the square pixels. Raster graphics do not adjust if you change the size of the image.
Many of the Drawing Tools in Flash are very similar to tools popularized in other graphics programs such as Adobe Photoshop or Adobe Illustrator. However, there are key differences that you will learn.
So far, much of what we have learned could be applied to graphics programs like Photoshop. Everything you have learned has been static. We have not yet seen any animation.
In this section you will learn the key Flash features that have made it such a great animation tool!
It can be a little intimidating to learn Flash. For most people, it is the first time working with timeline animation. This adds a layer of complexity that still graphics do not have. Don't worry, if you take it step-by-step, you will get it.
If you ask ten Flash designers to build the same file, you will likely find ten different approaches. This is possible because Flash is very flexible and gives you many options. Let's take a look at some of the additional ways of working with animation.