This demo will show how to create graphic symbols and store them in the library. When you are done, you will have multiple instances of the Paw Print graphic symbol which you might use in a later project. It might look something like this:
Start by opening GraphicSymbols/demos/PawPrint.fla. On the screen you will find shapes which look like a paw print. (If you would prefer to draw your own paw print or make changes to the one provided, you may do so now or later. Since it is about to become a symbol, it will be easy to make changes to all instances in the future.)
Select all parts of the paw print. (You may do so by (1) using Shift+Click to add objects to your selection, or (2) using the selection tool (the black arrow) to draw a big box surrounding the whole image.)
Select Modify > Convert to Symbol (or press F8). Name the new symbol "Paw Print", select the Symbol Type "Graphic" and set the registration point to the center.
Look in the Library to view your new symbol.
Now, drag several instances from the Library to different parts of the stage. You may change various properties of each instance. For example, Alpha (transparency) and Tint are adjustable by adding an Effect in the Properties Window. Also, use the Free Transform Tool to change size, rotation and skew.
Be sure to save your file. You may decide to use your Paw Print in the next exercise.