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Intermediate Java Programming

Delivery Options

Class Date and Time Price Pricing Information
$2,125.00
or 5 vouchers vouchers
$2,125.00 or 5 vouchers vouchers
$2,125.00 or 5 vouchers vouchers

Class Description

Class Overview

This course teaches programming in the Java language -- i.e. the Java Standard Edition platform. It is intended for students with previous Java experience or training, who already know the fundamentals of the Java architecture and basic procedural programming. This course provides in-depth coverage of object-oriented concepts and how to apply them to Java software design and development. We then move from these basic skills into key parts of the Java SE Core API, including collections, logging, streams, and object serialization. A final chapter introduces automated unit-testing practices using JUnit.

This revision of the course targets the Java 7 language and Core API. See our course catalog for training explicitly geared to earlier versions of Java, going back as far as J2SE 1.4.2. To read more about different versions of Java and for help deciding on which version of this course to use, see "Java Versions and Terminology Demystified".)

Students come to Java from a wide range of backgrounds, and this course is designed to be as flexible as possible over the upper end of that range. Specifically:

Class Goals

  • Chiefly, learn to program effectively in the Java language.
  • Understand the Java software architecture, and the design decisions which make Java software portable, efficient, secure and robust.
  • Learn how to configure a simple Java development environment.
  • Know the grammar, data types and flow control constructs of the Java language for simple procedural programming.
  • Understand Java as a purely object-oriented language, and implement software as systems of classes.
  • Implement and use inheritance and polymorphism, including interfaces and abstract classes.
  • Design appropriate exception handling into Java methods, and use the logging API appropriately.
  • Understand the structure of streams in Java, and learn how to use streams to manage file I/O.
  • Learn how to use Java Serialization to internalize and externalize potentially complex graphs of objects.
  • Build unit tests for Java classes using JUnit.

Class Outline

  1. Review of Java Fundamentals
    1. The Java Architecture
    2. Forms for Java Software
    3. Three Platforms
    4. The Java Language
    5. Numeric Types
    6. Characters and Booleans
    7. Enumerations
    8. Object References
    9. Strings and Arrays
    10. Conditional Constructs
    11. Looping Constructs
    12. Varargs
  2. Object-Oriented Software
    1. Complex Systems
    2. Abstraction
    3. Classes and Objects
    4. Responsibilities and Collaborators
    5. UML
    6. Relationships
    7. Visibility
  3. Classes and Objects
    1. Java Classes
    2. Constructors and Garbage Collection
    3. Naming Conventions and JavaBeans
    4. Relationships Between Classes
    5. Using this
    6. Visibility
    7. Packages and Imports
    8. Overloading Methods and Constructors
    9. JARs
  4. Inheritance and Polymorphism in Java
    1. UML Specialization
    2. Extending Classes
    3. Using Derived Classes
    4. Type Identification
    5. Compile-Time and Run-Time Type
    6. Polymorphism
    7. Overriding Methods
    8. The @Override Annotation
    9. Superclass Reference
  5. Using Classes Effectively
    1. Class Loading
    2. Static Members
    3. Statics and Non-Statics
    4. Static Initializers
    5. Static Imports
    6. Prohibiting Inheritance
    7. Costs of Object Creation
    8. Strings and StringBuffers
    9. Controlling Object Creation
    10. Understanding Enumerated Types
    11. Stateful and Behavioral Enumerations
  6. Interfaces and Abstract Classes
    1. Separating Interface and Implementation
    2. UML Interfaces and Realization
    3. Defining Interfaces
    4. Implementing and Extending Interfaces
    5. Abstract Classes
  7. Collections
    1. Dynamic Collections vs. Arrays
    2. UML Parameterized Type
    3. Generics
    4. Using Generics
    5. The Collections API
    6. The Collection<E> and List<E> Interfaces
    7. The ArrayList<E> and LinkedList<E> Classes
    8. Looping Over Collections: Iterable<E>
    9. Collecting Primitive Values: Auto-Boxing
    10. Using Wildcards with Generic Types
    11. Iterators and the Iterator<E> Interface
    12. Maps and the Map<K,V> Interface
    13. Sorted Collections
    14. The SortedSet<E> and SortedMap<K,V> Interfaces
    15. The Collections Class Utility
    16. Algorithms
    17. Conversion Utilities
  8. Exception Handling
    1. Reporting and Trapping Errors
    2. Exception Handling
    3. Throwing Exceptions
    4. Declaring Exceptions per Method
    5. Catching Exceptions
    6. The finally Block
    7. Catch-and-Release
    8. Chaining Exceptions
    9. try-with-resources
  9. Inner Classes
    1. Passing Behavior
    2. Inner Classes in GUI Programming
    3. Named Inner Classes
    4. Outer Object Reference
    5. Static Inner Classes
    6. Anonymous Inner Classes
  10. The Java Streams Model
    1. Delegation-Based Stream Model
    2. InputStream and OutputStream
    3. Media-Based Streams
    4. Filtering Streams
    5. Readers and Writers
  11. Working with Files
    1. File Class
    2. Modeling Files and Directories
    3. File Streams
    4. Random-Access Files
  12. Advanced Stream Techniques
    1. Buffering
    2. Data Streams
    3. Push-Back Parsing
    4. Byte-Array Streams and String Readers and Writers
  13. Java Serialization
    1. The Challenge of Object Serialization
    2. Serialization API
    3. Serializable Interface
    4. ObjectInputStream and ObjectOutputStream
    5. The Serialization Engine
    6. Transient Fields
    7. readObject and writeObject
    8. Externalizable Interface
  14. Automated Unit Testing with JUnit
    1. Automated Testing
    2. JUnit and Related Tools
    3. The @Test Annotation
    4. The Assert Class Utility
    5. Test Runners
    6. Lifecycle Methods

Class Materials

Each student in our Live Online and our Onsite classes receives a comprehensive set of materials, including course notes and all the class examples.

Class Prerequisites

Experience in the following areas is required:

  • Students must be able to write, compile, test, and debug simple Java programs, using structured programming techniques, strong data types, and flow-control constructs such as conditionals and loops.

Courses that can help you meet these prerequisites:

Technical Requirements

Our computer technical requirements and setup process is easy, with support just a click away.

Potential Follow-on Classes


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