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Java 1.2

Java 1.2 Series (20 hours)

This series provides instruction in the basics of the Java 1.2 programming language. An explanation of how Java programs work and creating a basic program is provided. Programming topics covered include using variables and strings, conditional tests, and loops. Advanced topics covered include arrays, objects, methods, inheritance, use of graphics and animation, and building a user interface. An explanation of Java applets and how to create, manage, and use them is covered. The series concludes with the opportunity to apply the skills learned in a sample application.

Self-Paced Java 1.2 eLearning

Only $99.95

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  • Learn Java 1.2 online with these interactive online Java 1.2 courses.
  • Affordable Pricing (Only $99.95 for the complete series)
  • A full year to complete the Java 1.2 courses
  • Retake the Java 1.2 courses as many times as you like
  • Measure your progress with assessment tests after each course
  • Earn completion certificates after passing each assessment test

1. Writing Java Programs (Time: 2 hours)

This course provides an introduction to using the Java programming language.

Objectives

  • Explain the basic functions of Java applications and programs
  • Write and compile Java programs

Topics

  • Becoming a Programmer
  • Writing Your First Program
  • Understanding How Java Programs Work

2. Java Programming Basics (Time: 4 hours)

This course provides an introduction to the basics of programming in Java.

Objectives

  • Use variables and strings
  • Use conditional tests
  • Repeat actions using loops

Topics

  • Storing Information in a Program
  • Using Variables and Expressions
  • Using Strings to Communicate
  • Using Conditionals to Make Decisions
  • Repeating an Action with Loops

3. Using Objects and Arrays (Time: 4 hours)

This course explains how to create and manage arrays and objects.

Objectives

  • Store information in arrays
  • Create and describe objects
  • Create an inheritance hierarchy
  • Create and use methods

Topics

  • Storing Information with Arrays
  • Creating Your First Object
  • Describing What Your Object Is Like
  • Inheriting Methods from Other Classes
  • Inheriting Methods from Other Classes

4. Creating Java Applets (Time: 4 hours)

This course explains Java applets and how to set up and manage them.

Objectives

  • Use an applet on a Web page
  • Manage applet threads
  • Send and receive applet parameters
  • Display fonts and colors in applets

Topics

  • Learning How Applets Work
  • Creating a Threaded Applet
  • Sending Parameters to Applets
  • Using Fonts and Color in Applets

5. Graphics and User Events (Time: 3 hours)

This course shows how to create graphics, animations, and user interfaces with Java.

Objectives

  • Add graphics to an applet
  • Animate images in an applet
  • Build a user interface

Topics

  • Working with Graphics
  • Creating Animation
  • Building a Simple User Interface
  • Using Layout Managers

6. Putting Your Skills to Work (Time: 3 hours)

This course explains how to put together some of the Java features beyond the basics to create Web applets.

Objectives

  • Use classes that act as a die or a calculator
  • Put together a sample game for a Web site
  • Animate an image background
  • Place images on the screen edges

Topics

  • Responding to User Events
  • Playing Games with Java
  • Writing a Game for the Web
  • Spicing Up a Web Page
  • Making Your Knowledge Add Up
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