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Flash MX

Flash MX Series (18 hours)

This series provides a practical guide for using Macromedia Flash MX to create animations and interactive Web sites. The Flash MX series presents information for intermediate to advanced media designers and developers who want to learn the latest techniques for animating graphics and enhancing visual media with sound and music. Topics covered include: Drawing tools, design concepts, animation techniques, text and forms in animation, compound objects, scenes, timelines, layers, filters, and masks. One full course in this series is devoted to the incorporation of sound and music into Flash movies. Each topic covered includes tips and techniques for maximizing the effectiveness of Flash MX when viewed on the Web.

Self-Paced Flash MX eLearning

Only $42.95

12-month subscription!

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  • Learn Flash MX online with these interactive online Flash MX courses.
  • Affordable Pricing (Only $42.95 for the complete series)
  • A full year to complete the Flash MX courses
  • Retake the Flash MX courses as many times as you like
  • Measure your progress with assessment tests after each course
  • Earn completion certificates after passing each assessment test

1. Flash Overview (Time: 5 hours)

This course introduces what is new in Flash MX, explains what Flash does as a media animation tool, and shows how to use its drawing tools.

Objectives

  • Recognize the basics of Flash animation
  • Recognize the Flash work environment
  • Use Tools, panels, and menus
  • Create keyboard shortcuts
  • Work with frames, keyframes, layers, and scenes
  • Use the Color options
  • Organize objects
  • Import graphics
  • Create, modify and use symbols
  • Create basic animation using individual keyframes

Topics

  • How Flash works
  • Basics of Flash animation
  • Basics of Flash animation
  • Tools, panels, and menus
  • Creating keyboard shortcuts
  • Layers
  • Drawing tools
  • Other tools
  • Colors
  • Organizing objects
  • Importing graphics
  • Symbols
  • Animation using individual keyframes

2. Animation (Time: 4 hours)

This course shows how to orchestrate the dynamic elements of objects in Flash, including tweening and using various frames.

Objectives

  • Distinguish frame types
  • Create Shape and Motion tweens
  • Identify object properties that can be tweened
  • Describe the advantages of tweening
  • Orchestrate the dynamic object elements

Topics

  • Frames and tweening
  • Shape and Motion tweening
  • Using tweening
  • Working with multiple layers
  • Movement along a path and toward the viewer
  • Tweening color
  • Morphing
  • Web site opener

3. Text and Forms (Time: 3 hours)

This course shows how to transform text into graphics and animated objects.

Objectives

  • Format text
  • Animate text blocks
  • Create micro-animations and graphic text
  • Morph text
  • Create an animated text banner

Topics

  • Formatting text
  • Animating text blocks
  • Micro-animations and graphic text
  • Morphing text
  • Animated text banner

4. Coordinated Animations (Time: 3 hours)

This course shows how to develop rich animations by integrating layers, scenes, and timelines.

Objectives

  • Plan and organize a Flash movie
  • Create and control a compound object
  • Create and organize scenes
  • Create and edit movie clips
  • Create and use masks

Topics

  • Setting the scene
  • Compound object
  • Animating compound objects
  • Organizing scenes
  • Independent timelines
  • Editing movie clips
  • Masking layers
  • Filters and masks
  • Creating a three-scene cartoon

5. Sound and Music (Time: 3 hours)

This course shows how to use sound and music along with animation to create a movie.

Objectives

  • Select sounds for recording
  • Import sound files into a movie
  • Apply sounds to buttons
  • Modify sounds by looping and streaming
  • Create a music video

Topics

  • Sound files
  • Importing sounds
  • Using sound in a movie
  • Sound control in buttons and frames
  • Controlling sounds in a movie
  • Editing, looping, and streaming
  • Music video
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