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Flash CS6 and ActionScript 3.0 Training

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Class Description

Class Overview

This Flash CS6 training targets people who are new to Flash and ActionScript and gets them up to speed and creating Flash movies and Rich Internet Applications quickly. After getting to know the Flash CS6 interface, you will learn to use the drawing tools and to create graphic and button symbols and cool Flash animations. You will then learn to create movie clip symbols, to work with sound and video, to create Flash CS6 components, to load and control Flash content, and to publish movies. You will also learn basic ActionScript programming to make your Flash sites more interactive and dynamic.

Class Goals

  • Get comfortable with the Flash CS6 user interface.
  • Learn to work with Flash CS6's drawing tools.
  • Learn to work with Graphic Symbols and the Library.
  • Learn to create basic and advanced animations in Flash CS6.
  • Learn to use Button Symbols in Flash CS6.
  • Learn to use Movie Clip Symbols in Flash CS6.
  • Learn the basics of ActionScript.
  • Learn to working with Sound and Video in Flash CS6.
  • Learn to use Flash CS6 Components.
  • Learn to load and control Flash Content.
  • Learn to publish Flash CS6 to multiple outputs.
  • Learn to work with code snippets.
  • Learn to work with events and functions.
  • Learn to create animation.
  • Learn to Work with ActionScript and components to load content.
  • Learn to work with Preloaders in ActionScript 3.0.
  • Learn to create and format text.

Class Outline

  1. Getting Started
    1. Starting Flash and Opening a File
    2. Getting to Know the Work Area
    3. Creating a New Document
    4. Using Workspaces
      1. Essentials Workspace
      2. Designer Workspace
      3. Classic Workspace
    5. Moving Panels
    6. Changing Workspaces
    7. Opening Existing Files
    8. Using the Properties Panel
    9. Undo in Flash
    10. Previewing Your Movie
    11. Publishing Your Movie
    12. Some Important Keyboard Shortcuts
  2. Working with Drawing Tools
    1. Using the Tools Panel
      1. Rectangle Tool
      2. Selection Tool
      3. Strokes and Fills
      4. Merge Mode vs Drawing Object Mode
      5. Pencil Tool
      6. Line Tool
      7. The Free Transform Tool and Transform Pane
    2. Using the Drawing Tools
      1. Pen Tool
      2. Sub-selection Tool
      3. Paint Bucket Tool
      4. Brush Tool
    3. Using Additional Tools
      1. Using a Gradient Fill
      2. Gradient Transform Tool
      3. Using the Ink Bottle Tool
      4. Using the Eye Dropper Tool
      5. Drawing Ovals
      6. Enhanced in CS6: Deco Tool
      7. Using Layers and Layer Folders
      8. Creating Transparencies
      9. Creating and Editing Text
      10. Add Filters to Text
  3. Graphic Symbols and the Library
    1. Working with the Library Panel
    2. About Symbols
    3. Creating Symbols
    4. Editing and Managing Symbols
    5. Duplicating Symbols
    6. Swapping Symbols
    7. Changing the Size and Position of Instances
    8. Changing the Color Effect of Instances
    9. Creating Graphic Symbols
    10. Import to Stage/Import to Library
    11. Open Another Document's Library/Sharing
    12. Importing Illustrator Files
    13. Importing Photoshop Files
  4. Basic Animation
    1. Understanding the Timeline
    2. Organizing Layers in a Timeline
    3. About Animation
    4. Frame by Frame Animation
    5. Adding Frames, Keyframes and Blank Keyframes
    6. Animating Position: Frame-by-Frame Animation
    7. Changing the Pacing and Timing
    8. Animating Transparency
    9. Previewing the Animation
    10. Animation with a Motion Tween
    11. Using Timelines to Create Movie Structure
    12. Understanding our Project File
    13. More with Animation
      1. Using Motion Presets
      2. Animating Filters
      3. Animating Transformations
      4. Changing the Path of the Motion
      5. Swapping Tween Targets
      6. Easing
      7. Using the Motion Editor
      8. Animating 3D Motion
  5. Advanced Animation
    1. Copy and Paste Motion
    2. Creating Motion Presets
    3. Creating Masks
    4. Animating Masks
    5. Motion with Inverse Kinematics
    6. Constraining Joints
    7. Inverse Kinematics
    8. Inverse Kinematics with Shapes
    9. Morphing with Shape Tweens
    10. Using Shape Hints
  6. Button Symbols
    1. Creating Button Symbols
    2. Text Only Buttons (Using the Hit State)
    3. Animated Buttons
  7. Movie Clip Symbols
    1. Creating Movie Clip Symbols
    2. About Symbols
    3. Understanding Blend Effects
    4. Applying Filters for Special Effects
  8. ActionScript
    1. About Interactive Movies
    2. Designing a Layout
    3. Creating Buttons
    4. Understanding ActionScript 3.0
    5. Adding a Stop Action
    6. Creating Event Handlers for Buttons
    7. Creating Destination Keyframes
    8. Playing Animation at the Destination
    9. Animated Buttons
  9. Working with Sound and Video
    1. Understanding the Project File
    2. Using Sounds
    3. Understanding Flash CS6 Video
    4. Using the Adobe Media Encoder
    5. Understanding Encoding Options
    6. Playback of External Video
    7. Working with Video and Transparency
    8. Embedding Flash CS6 Video
  10. Using Components
    1. About Components
    2. Adding a Text Component
    3. Using Components to Create Interactivity
  11. Loading and Controlling Flash CS6 Content
    1. Loading External Content
    2. Removing External Content
    3. Controlling Movie Clips
  12. Publishing Flash CS6 Documents
    1. Testing a Flash CS6 Document
    2. Understanding the Bandwidth Profiler
    3. Adding Metadata
    4. Publishing a Movie for the Web
    5. Alternative Publishing Options
    6. Hexadecimal Color Codes
  13. Using Code Snippets and Navigating the Flash Timeline
    1. Adding ActionScript Using Code Snippets
    2. Placing Code on the Flash Timeline
  14. Working with Events and Functions
    1. Working with Event-handling Functions
    2. Using Code Snippets to Create Navigation
    3. Create Event Listeners
  15. Creating Animation with ActionScript
    1. Controlling Movie Clip Properties with ActionScript
    2. Creating Animation Using ActionScript Tweens
  16. Creating ActionScript in External Files
    1. Creating Instances of a Class File in Flash
  17. Using ActionScript and Components to Load Content
    1. Creating a List Component Instance and Setting Its Parameters
    2. Adding an Instance of the UILoader Component
    3. Adding a CHANGE Event Listener to the List Component
    4. Loading SWF Files into a UILoader Component
    5. Creating the Gallery File
    6. Adding a Scroll Bar to the Text Field
  18. Creating Preloaders in ActionScript 3.0
    1. Tools in the Testing Environment
    2. Creating a Text Field and Progress Bar to Track Loading
    3. Inserting ActionScript to Track Progress of the UILoader Component
    4. Controlling the Frames of a Movie Clip to Reflect Loading Progress
  19. Using Arrays and Loopers in ActionScript 3.0
    1. Adding MovieClip Instances to the Stage from the Flash Library
    2. Adding the Initial Variables
    3. Generating Multiple Instances with a for Loop
    4. Generating Drag-and-Drop Functionality
    5. Creating the Game Play in an ENTER_FRAME Listener
    6. Using hitTestObject() to Check for Collisions
  20. Creating and Formatting Text with ActionScript
    1. Creating a TLF Text Field with ActionScript
    2. Loading an External Text File with ActionScript
    3. Using the TextFormat Class
    4. Giving the User a Custom Panel to Format Text
    5. Creating a Scroll Bar Using ActionScript
  21. Time permitting and if desired the following additional lessons can be covered.

  22. Controlling Sound with ActionScript
    1. Adding Slides to the Project
    2. The Sound, SoundChannel, and SoundTransform Classes
    3. Setting the Song Titles Using a for Loop
    4. Making the Sliders Invisible until Needed
    5. Programming the Buttons to Select Songs
    6. Controlling the Visibility of the Volume and Pan Controls
    7. Adding a Listener for the ID3 Tags of an MP3 File
  23. Using ActionScript and Components to Control Video
    1. Adding the FLVPlayback Component
    2. Setting FLVPlayback Properties in Flash
    3. Adding ActionScript Control of FLVPlayback Properties
    4. Working with Color
    5. Using Cue Points with Flash Video
    6. Adding the FLVPlayback Captioning Component
    7. Playing Multiple Video files from an XML Playlist
    8. Using the Full-screen Publishing Settings

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