Excellent training, even for a beginner. Lots of practical work that put learning right into practice. More Testimonials »

Flash CS5 and ActionScript 3.0 Training

Delivery Options

Class Description

Class Overview

This Flash CS5 training targets people who are new to Flash and ActionScript and gets them up to speed and creating Flash movies and Rich Internet Applications quickly. After getting to know the Flash CS5 interface, you will learn to use the drawing tools and to create graphic and button symbols and cool Flash animations. You will then learn to create movie clip symbols, to work with sound and video, to create Flash CS5 components, to load and control Flash content, and to publish movies. You will also learn basic ActionScript programming to make your Flash sites more interactive and dynamic.

Class Goals

  • Get comfortable with the Flash CS5 user interface.
  • Learn to work with Flash CS5's drawing tools.
  • Learn to work with Graphic Symbols and the Library.
  • Learn to create basic and advanced animations in Flash CS5.
  • Learn to use Button Symbols in Flash CS5.
  • Learn to use Movie Clip Symbols in Flash CS5.
  • Learn the basics of ActionScript.
  • Learn to working with Sound and Video in Flash CS5.
  • Learn to use Flash CS5 Components.
  • Learn to load and control Flash Content.
  • Learn to publish Flash CS5 to multiple outputs.
  • Learn to work with event handlers
  • Understand the hierarchy of timelines
  • Learn to work with target paths
  • Learn to work with ActionScript's built-in objects
  • Learn to write functions
  • Learn to write flow control statements in ActionScript
  • Learn to create forms for passing data in and out of Flash

Class Outline

  1. Getting Started
    1. Starting Flash and Opening a File
    2. Getting to Know the Work Area
    3. Creating a New Document
    4. Using Workspaces
      1. Essentials Workspace
      2. Designer Workspace
      3. Classic Workspace
    5. Moving Panels
    6. Changing Workspaces
    7. Opening Existing Files
    8. Using the Properties Panel
    9. Undo in Flash
    10. Previewing Your Movie
    11. Publishing Your Movie
    12. Some Important Keyboard Shortcuts
  2. Working with Drawing Tools
    1. Using the Tools Panel
      1. Rectangle Tool
      2. Selection Tool
      3. Strokes and Fills
      4. Merge Mode vs Drawing Object Mode
      5. Pencil Tool
      6. Line Tool
      7. The Free Transform Tool and Transform Pane
    2. Using the Drawing Tools
      1. Pen Tool
      2. Sub-selection Tool
      3. Paint Bucket Tool
      4. Brush Tool
    3. Using Additional Tools
      1. Using a Gradient Fill
      2. Gradient Transform Tool
      3. Using the Ink Bottle Tool
      4. Using the Eye Dropper Tool
      5. Drawing Ovals
      6. Enhanced in CS5: Deco Tool
      7. Using Layers and Layer Folders
      8. Creating Transparencies
      9. Creating and Editing Text
      10. Add Filters to Text
  3. Graphic Symbols and the Library
    1. Working with the Library Panel
    2. About Symbols
    3. Creating Symbols
    4. Editing and Managing Symbols
    5. Duplicating Symbols
    6. Swapping Symbols
    7. Changing the Size and Position of Instances
    8. Changing the Color Effect of Instances
    9. Creating Graphic Symbols
    10. Import to Stage/Import to Library
    11. Open Another Document's Library/Sharing
    12. Importing Illustrator Files
    13. Importing Photoshop Files
  4. Basic Animation
    1. Understanding the Timeline
    2. Organizing Layers in a Timeline
    3. About Animation
    4. Frame by Frame Animation
    5. Adding Frames, Keyframes and Blank Keyframes
    6. Animating Position: Frame-by-Frame Animation
    7. Changing the Pacing and Timing
    8. Animating Transparency
    9. Previewing the Animation
    10. Animation with a Motion Tween
    11. Using Timelines to Create Movie Structure
    12. Understanding our Project File
    13. More with Animation
      1. Using Motion Presets
      2. Animating Filters
      3. Animating Transformations
      4. Changing the Path of the Motion
      5. Swapping Tween Targets
      6. Easing
      7. Using the Motion Editor
      8. Animating 3D Motion
  5. Advanced Animation
    1. Copy and Paste Motion
    2. Creating Motion Presets
    3. Creating Masks
    4. Animating Masks
    5. Motion with Inverse Kinematics
    6. Constraining Joints
    7. Inverse Kinematics
    8. Inverse Kinematics with Shapes
    9. Morphing with Shape Tweens
    10. Using Shape Hints
  6. Button Symbols
    1. Creating Button Symbols
    2. Text Only Buttons (Using the Hit State)
    3. Animated Buttons
  7. Movie Clip Symbols
    1. Creating Movie Clip Symbols
    2. About Symbols
    3. Understanding Blend Effects
    4. Applying Filters for Special Effects
  8. ActionScript
    1. About Interactive Movies
    2. Designing a Layout
    3. Creating Buttons
    4. Understanding ActionScript 3.0
    5. Adding a Stop Action
    6. Creating Event Handlers for Buttons
    7. Creating Destination Keyframes
    8. Playing Animation at the Destination
    9. Animated Buttons
  9. Working with Sound and Video
    1. Understanding the Project File
    2. Using Sounds
    3. Understanding Flash CS5 Video
    4. Using the Adobe Media Encoder
    5. Understanding Encoding Options
    6. Playback of External Video
    7. Working with Video and Transparency
    8. Embedding Flash CS5 Video
  10. Using Components
    1. About Components
    2. Adding a Text Component
    3. Using Components to Create Interactivity
  11. Loading and Controlling Flash CS5 Content
    1. Loading External Content
    2. Removing External Content
    3. Controlling Movie Clips
  12. Publishing Flash CS5 Documents
    1. Testing a Flash CS5 Document
    2. Understanding the Bandwidth Profiler
    3. Adding Metadata
    4. Publishing a Movie for the Web
    5. Alternative Publishing Options
    6. Hexadecimal Color Codes
  13. Navigating the Flash Timeline
    1. Placing code on the Flash timeline
  14. Working with Events and Functions
    1. Creating event listeners and event handling functions
    2. Creating navigation with a button click
  15. Creating Animation with ActionScript
    1. Reviewing the starting file
    2. Controlling MovieClip properties with ActionScript
    3. Creating animation using ActionScript tweens
  16. Creating ActionScript in External Files
    1. Creating an ActionScript file
    2. Creating instances of a class file in Flash
  17. Using ActionScript and Components to Load Content
    1. Creating an instance of the List component and setting its parameters
    2. Adding an instance of the UILoader component
    3. Adding a CHANGE event listener to the List component
    4. Loading SWF files into a UILoader component
    5. Creating the gallery file
    6. Adding a scroll bar to the text field
  18. Creating Preloaders in ActionScript 3.0
    1. Tools in the testing environment
    2. Creating a text field and progress bar to track loading
    3. Inserting ActionScript to track progress of the UILoader component
    4. Controlling the frames of a MovieClip to reflect loading progress
  19. Using Arrays and Loops in ActionScript 3.0
    1. Examining the starting file
    2. Adding MovieClip instances to the stage from the Library
    3. Generating multiple instances with a for loop
    4. Adding event listeners to the Block instances
    5. Creating animation using ENTER_FRAME
    6. Adding the testDone() function
  20. Creating a Radio Button Quiz in an ActionScript File
    1. Examining the starting file
    2. Creating a new ActionScript file
    3. Setting up the RadioButtonQuiz class
    4. Adding variables to the RadioButtonQuiz class
    5. Creating the quiz functionality
    6. Formatting text with ActionScript
    7. Creating the quiz
    8. Creating checkAnswer() - the final function
    9. Integrating your new class into the Flash project

Class Materials

All students receive a course manual or book and all the class examples.

Students in private onsite classes will also receive:

  • ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book

Technical Requirements

Our computer technical requirements and setup process is easy, with support just a click away.

Client Success
  1. Independent Survey
  2. Client List
  3. Testimonials
Join The Team
  1. Learn how you can become a Webucator Trainer
  2. Career Opportunities
Locations
Compare Us
Watch 3-minute Demo Video
of Live Online Training:
Learn the benefits of online training with Webucator
Webucator is a Registered Education Provider (R.E.P.) approved by PMI to issue professional development units (PDUs) for our training courses.
© Webucator, Inc. All rights reserved. | Toll Free: 1-877-932-8228 | From outside the USA: 315-849-2724| Fax: 315-849-2723