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Comprehensive Flash CS4 Training

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Class Description

Class Overview

In this comprehensive Adobe Flash training class, students receive a comprehensive introduction to Flash MX CS4 and to ActionScript.

Class Goals

  • Become familiar with the Flash workspace
  • Learn to work with Flash drawing tools
  • Learn to use symbols and the Flash CS4 library
  • Learn to work with advanced tools such as gradients and the Deco tool
  • Learn to create animations in Flash
  • Learn to customize the workflwo in Flash CS4
  • Learn to work with imported files
  • Learn to work with event handlers
  • Understand the hierarchy of timelines
  • Learn to work with target paths
  • Learn to work with ActionScript's built-in objects
  • Learn to write functions
  • Learn to write flow control statements in ActionScript
  • Learn to create forms for passing data in and out of Flash

Class Outline

  1. Flash CS4 Jumpstart
    1. What is Flash?
    2. About Flash Player
    3. Flash file types
    4. Creating a new document
    5. Setting up your new document 2
    6. Saving your Flash document
    7. Opening documents
    8. The Flash workspace
    9. The Stage and work area
    10. The Flash Tools panel
    11. The Property Inspector
    12. Panels and panel groups
    13. The Timeline
    14. Practicing with the Flash tools
    15. The drawing and selection tools in action Using gradient and color tools
    16. Animation in action
    17. Getting help
    18. Support forums
    19. Moving forward
  2. Getting Started with the Drawing Tools
    1. Drawing in Flash
    2. Using the Merge Drawing model
    3. Creating artwork in Merged Drawing mode
    4. Working with Drawing Objects
    5. Putting it all together
    6. Using the Line tool
    7. Using the Pen tool
    8. Using the Add and Delete Anchor Point tools
    9. Using the Combine Objects menu
    10. Using the Primitive tools (Smart Shapes)
    11. Using the Oval Primitive tool
    12. The Rectangle Primitive tool
    13. Adding text to your artwork
    14. Adding filters
    15. Working with colors
    16. Getting set up
    17. Creating gradients
    18. Using opacity with gradient colors
    19. Creating custom colors
    20. Saving a custom color set
    21. Organizing and layering graphics
    22. Working with layers
    23. Arranging, locking, and hiding layers
    24. Creating layer folders
    25. Transforming graphics
    26. The Transform menu and Free Transform tool
    27. The Transform panel
    28. Transforming gradients
  3. Using Symbols and the Library
    1. What are symbols?
    2. A look at the Library panel
    3. Creating symbols
    4. Converting a graphic to a symbol Creating blank symbols
    5. Building artwork with symbol instances
    6. Positioning and snapping in symbol instances
    7. Editing and duplicating symbols
    8. Editing symbols in place
    9. Modifying individual symbol instances
    10. Modifying instance color
    11. Fine-tuning your background
    12. Duplicating symbols
    13. Adding graphics and text to your banner
    14. Swapping symbols
    15. Managing the Library
    16. Organizing symbols with folders
    17. The Move To command
    18. Deleting items from the library
    19. Controlling library views
    20. Wrapping up
  4. Advanced Tools
    1. Working with gradients
    2. Adjusting gradients with the Gradient Transform tool
    3. New Flash CS4 tools for advanced drawing
    4. Spraying symbols Masking
    5. Introducing the Deco tool
    6. Advanced Deco tool techniques
    7. Introduction to IK tools
  5. Creating Basic Animation
    1. Introducing keyframes and the Timeline
    2. Layers
    3. Frames and keyframes
    4. Building animation: Enter the tween
    5. New: Tween layers and automatic keyframing
    6. Tweening multiple objects
    7. Previewing animation with Test Movie
    8. Moving and transforming tween paths
    9. Incorporating color effects and scaling
    10. New: Introducing the Motion Editor
    11. Modifying the animation using the Motion Editor
    12. Tweening rotation
    13. Controlling animation paths
    14. Where did Motion Guide layers go?
    15. What happens to my existing Flash files that use Motion Guide layers?
    16. How do I create a motion guide if I still want to?
    17. Morphing graphics and colors with shape tweens
    18. Shape tween basics
    19. Legacy techniques: Creating classic tweens
    20. Adding color effects and scaling to a classic tween
    21. (Re)creating motion guides for classic tweens
    22. Troubleshooting Motion Guides
    23. Adjusting animation with onion skinning
    24. Looking ahead
  6. Advanced Animation
    1. Copying, pasting, and saving animation
    2. Using Copy and Paste Motion
    3. New: Creating Motion Presets
    4. Applying Advanced Easing Behavior
    5. Animating Masks
    6. Creating Animation with IK Poses
    7. Sequencing Animation
    8. Shifting, Moving, and Extending Tween Spans
    9. New: Rendering and Animating in 3D
    10. The 3D Rotation tool
    11. The 3D Translation tool
    12. Fine-Tuning Tweens with the Motion Editor
    13. Adding shape tweens and shape hints
    14. Creating Shape Hints
  7. Customizing Your Workflow
    1. Customizing workspace layouts
    2. Opening the completed file
    3. Working with panels
    4. Collapsing and storing panels
    5. Managing workspaces
    6. Setting preferences
    7. Keyboard shortcuts
    8. Visual aids for alignment
    9. Rulers and guides
    10. Guide layers
    11. Advanced alignment
    12. Refining your aligned objects
  8. Working with Imported Files
    1. Import formats
    2. Importing still images
    3. Viewing the completed lesson file
    4. Import a bitmap image
    5. Adding text
    6. Swapping out an imported file
    7. Modifying imported artwork
    8. Updating imported files
    9. Importing Photoshop files
    10. Importing a layered Photoshop file
    11. Importing Illustrator artwork
    12. Animating the bat
  9. Navigating the Flash Timeline
    1. Placing code on the Flash timeline
  10. Working with Events and Functions
    1. Creating event listeners and event handling functions
    2. Creating navigation with a button click
  11. Creating Animation with ActionScript
    1. Reviewing the starting file
    2. Controlling MovieClip properties with ActionScript
    3. Creating animation using ActionScript tweens
  12. Creating ActionScript in External Files
    1. Creating an ActionScript file
    2. Creating instances of a class file in Flash
  13. Using ActionScript and Components to Load Content
    1. Creating an instance of the List component and setting its parameters
    2. Adding an instance of the UILoader component
    3. Adding a CHANGE event listener to the List component
    4. Loading SWF files into a UILoader component
    5. Creating the gallery file
    6. Adding a scroll bar to the text field
  14. Creating Preloaders in ActionScript 3.0
    1. Tools in the testing environment
    2. Creating a text field and progress bar to track loading
    3. Inserting ActionScript to track progress of the UILoader component
    4. Controlling the frames of a MovieClip to reflect loading progress
  15. Using Arrays and Loops in ActionScript 3.0
    1. Examining the starting file
    2. Adding MovieClip instances to the stage from the Library
    3. Generating multiple instances with a for loop
    4. Adding event listeners to the Block instances
    5. Creating animation using ENTER_FRAME
    6. Adding the testDone() function
  16. Creating a Radio Button Quiz in an ActionScript File
    1. Examining the starting file
    2. Creating a new ActionScript file
    3. Setting up the RadioButtonQuiz class
    4. Adding variables to the RadioButtonQuiz class
    5. Creating the quiz functionality
    6. Formatting text with ActionScript
    7. Creating the quiz
    8. Creating checkAnswer() - the final function
    9. Integrating your new class into the Flash project

Class Materials

All students receive a course manual or book and all the class examples.

Students in private onsite classes will also receive:

  • ActionScript 3.0 for Adobe Flash CS3 Professional Hands-On Training
  • Flash CS4 Professional Digital Classroom

Class Prerequisites

Experience in the following areas would be beneficial:

  • HTML

Technical Requirements

Our computer technical requirements and setup process is easy, with support just a click away.

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  3. Testimonials
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