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◊ PRIVATE FLASH TRAINING


Need a private class for your team delivered at your site or a location near you?
For private groups of three or more, Webucator offers completely customizable and cost-effective Flash classes delivered at your offices or a location near you.

To have someone contact you about these classes, please fill out the form below.

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ActionScript 3.0 Training on Flash CS3 (3 days)


This Flash class is delivered for private groups onsite at your offices or a location of your choice. It can also be delivered via the Internet for geographically distributed staff.

Click here for our public Flash classes

ActionScript 3.0 Training on Flash CS3 Overview

This ActionScript Training class teaches students how to program in ActionScript to make Flash sites more interactive and dynamic.

ActionScript 3.0 Training on Flash CS3 Course Goals

  • Learn to work with event handlers
  • Understand the hierarchy of timelines
  • Learn to work with target paths
  • Learn to work with ActionScript's built-in objects
  • Learn to write functions
  • Learn to write flow control statements in ActionScript
  • Learn to create forms for passing data in and out of Flash

ActionScript 3.0 Training on Flash CS3 Course Prerequisites

Experience in the following areas is required:

  • Flash

Experience in the following areas would be beneficial.

  • JavaScript or some other programming/scripting language

ActionScript 3.0 Training on Flash CS3 Course Outline

  1. Introduction to ActionScript 3.0
  2. Communicating to MovieClips, Variables, and People
    1. Communicating to Movie Clips
    2. Modifying Movie Clip Properties
    3. Understanding Variables
    4. Setting Variable Data Types
    5. Using Trace Statments
    6. Using Comments
  3. Using and Writing Functions
    1. Understanding Functions
    2. Using Methods
    3. Writing Custom Functions
    4. Understanding Modular Functions
    5. Making a Function Modular
    6. Making a Function Return a Value
  4. Responding to Events
    1. Understanding Event Types
    2. Using a Listener to Catch an Event
    3. Writing Event Handlers
    4. Responding to Mouse Events
    5. Responding to Keyboard Events
    6. Creating a Link to a Web Site
    7. Using the Enter Frame Event to Create Animation
    8. Using the Timer Event to Control Animation
  5. Understanding Classes
    1. Understanding Classes
    2. Writing a Custom Class
    3. Extending an Existing Class
    4. Adding a Class Object to the Timeline
    5. Defining a Document Class
    6. Setting up a Classpath
  6. Decision-Making and Repetition
    1. Understanding Conditional Statements
    2. Writing a Conditional Statement
    3. Using Conditional Operators
    4. Setting up Alternate Conditions
    5. Writing Compound Conditions
    6. Understanding Loops
    7. Creating a Code Loop
    8. Using a Loop to Generate Instances of a Class
    9. Placing Instances Created by a Loop
  7. Using Math...and Loving It!
    1. Understanding the Math Class
    2. Using Basic Math Operators
    3. Generating Random Numbers
    4. Rounding Numbers
  8. Using Text and Arrays
    1. Creating a Text Field
    2. Styling a Text Field
    3. Capturing Data in a Text Field
    4. Loading External Text
    5. Understanding Arrays
    6. Using Text and Arrays to Create a Game
    7. Finishing the Text Game
  9. Creating a Memory Game
    1. Storyboarding Your Applications
    2. Writing a Memory Card Class
    3. Writing a Memory Game Class
    4. Addign Graphics to Cards
    5. Placing Cards
    6. Detecting Matches
    7. Resetting Cards
    8. Handling Incorrect Matches
    9. Determing a Win
    10. Adding More Cards
  10. Using Advanced Graphic and Animation Tools
    1. Drawing with Code
    2. Creating a Color Change
    3. Generating a Random Color Change
    4. Animating a Color Change
    5. Using Filters
    6. Modifying Filter Properties
    7. Animating Filters
  11. Working with Multimedia
    1. Loading External Images and SWFs
    2. Communicating with Loaded Movies
    3. Loading Sounds
    4. Starting and Stopping Sound
    5. Managing the Volume of Sound
    6. Loading Video
    7. Controlling Video Playback
  12. Adding Advanced Interactivity
    1. Creating a Drag-and-Drop Class
    2. Detecting Collisions
    3. Responding to Collisions
    4. Detecting a Win
    5. Randomly Placing Objects

ActionScript 3.0 Training on Flash CS3 Course Materials

Each student will receive a copy of ActionScript 3.0 for Adobe Flash CS3 Professional Hands-On Training by Todd Perkins, which will serve as a guide for the class.

Each student will also receive a one-year subscription to Webucator's online reference library, which contains hundreds of the most current electronic technology books - a $149.95 per student value.

ActionScript 3.0 Training on Flash CS3 Technical Requirements

  1. Operating Systems Options
    • Operating System Options
      • Windows Vista
      • Windows XP with Service Pack 2
    • Macintosh
  2. Adobe Flash CS3 Professional
  3. Browser Options

Class Files for ActionScript 3.0 Training on Flash CS3

The class files for this course are included on a CD that is shipped with the book.

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